Demon Hunter Academy
Slay to the beat. Now enrolling.
Enroll at the world’s flashiest school for demon hunters. Slay to the beat, charm the crowd, and keep the encore alive. The demons hate an empty seat.
Ever After Games presents
Ever After Games is a small independent studio bringing stories to life. Explore our library of free browser-based games, or use GG Engine to bring your own ideas to life instantly, no coding required.
Dive into our collection of custom, handcrafted games. Made for players who love deep lore and high-vibe aesthetics, and built to start the moment you click. Once upon a game, your adventure begins.
Slay to the beat. Now enrolling.
Enroll at the world’s flashiest school for demon hunters. Slay to the beat, charm the crowd, and keep the encore alive. The demons hate an empty seat.
File the cursed. Write to Poppy. Survive the vaults.
A cozy real-time isometric dungeon crawler, adapted day for day from the LitFic serial Willow. Exiled to the Library of Cir, Willow Quinoline files cursed artefacts in the vault sublevels by day and writes a letter to Poppy each night. Sneak the dark with Magnar the gorble at your side, unlock the four elements exactly where the letters unlock them, and warm the whole building as she heals: 24 days and an epilogue that follow all 29 letters of the original story. In closed beta now for Windows and Android: testers get the Ever After Games launcher, shared world-editing with POPPY mode, and a direct line to the developer for bug reports.
Three parcels. Three hours. No distractions.
A cosy story adventure based on the LitFic tale Delivered (Tales from Hearthveil City). Ben has lost every job he has ever had. The ink stall, the printers: they all ended the same way, with a distraction and an apology. The courier trial at Campfire Couriers is his last chance, and Basil, his earth elemental, intends to keep him on the route (when he isn't getting distracted himself). Three parcels, one afternoon, back by four, and a whole city trying to pull the pair of them off the job. Keep Ben focused, and maybe this time it ends differently.
Bolt it together. Crank it. Watch it run.
A contraption puzzle game. Every puzzle hands you a bare workshop wall and a machine to build: bolt gears into the brickwork so their teeth mesh, hang pulleys and belt them together, wire an engine into a motor, then throw the crank and watch the whole loom turn. Meshed gears counter-rotate and gear size sets the ratio, so getting a far-off shaft up to speed is a gearing problem, not a guessing game. Overload a gear and it jams. Puzzles are generated, so the workshop never runs out: spin a target gear to speed, light a beacon through a circuit you routed yourself, or carry a ball across the bench on the machine you made. Three stars for a fast, tidy build.
Fit it. Drop it. Pop it.
Three block puzzles in one game. Grid Rush gives you three pieces and an eight by eight board where full rows and columns blast away. Drop Zone is falling blocks with ghost placement, rotations and a speed increase every ten lines. Pop Panic raises the board from below while you clear touching colour groups before they reach the top. Every mode keeps its own best score, with no lives, timers, account or waiting.
Spin a wish. Build a story.
Spin a six-face wishing wheel, turn the winnings into ten fairy-tale villages, raid phone-generated neighbours and collect twelve sets of story cards. Hammers attack, foxes dig, shields protect and wishing stars grant more spins. Every rival is invented on the device, so there is no account, multiplayer or social pressure.
Match it. Crack it. Hear it crunch.
A match three sweet-shop puzzle built around a satisfying crunch. Crack sugar crust, fill the crunch meter, make striped sweets, wrapped sweets and sprinkle bombs, then spend a sugar rush to tear through the board. Levels change their goals instead of only raising a number, and there are no lives, timers or waiting.
Baby dragons, pure logic.
Drakudoku opens straight into a bright Level 1 tutorial, then gives you 320 pure logic puzzles. Match each baby dragon to its coloured, speckled eggshell region, with one dragon in every row and column and no two touching, including diagonally. Tap once to crack a shell and double tap to place a dragon. Every board has one answer and can be solved without guessing.
Run the war road. Hold the gate.
Lead a warrior queen through rune gates that grow or cut her warband, then take whoever survives to the hillfort rampart. Focus fire, loose a volley and sound the war horn against Roman soldiers, wolves, boar, bear and bog monsters. Silver buys four permanent camp upgrades, with no account, energy or waiting.
Deliver packages. Get your revenge.
Abe-1 was once a highly advanced AI in a top-of-the-line android body, trusted companion to the elderly owner of the galaxy's greatest courier company. When the owner named Abe-1 his heir, Cain, Abe-1's younger brother, murdered him, destroyed the body, and stole the business. One chip survived among junk shipped to Dock Nine Salvage Yard. Hobbyist robot builder Nona Squibb gave Abe-1 a second life in a patched-together body and four new robot friends. Together they launch Dock Nine Salvage and Delivery, take dangerous jobs from the bottom of the market, and work their way toward Cain's stolen empire. Run planetary routes, fly debris fields, collect Dock Scrip, rebuild Abe-1's chassis, and recover the truth hidden inside Dock Nine Depot.
The heroes won. Ordinary people rebuild.
The Emperor is dead and the war is over, but the final battle wrecked the country. Name your village and explore a large hand-painted clearing. Walk over loose sticks scattered through the wild, step into glowing work circles, and let your magic fell standing trees into collectible logs. Carry supplies on your back, fill build sites, rescue survivors, automate workshops, and rebuild the valley. The close follow camera, bright safe-light perimeter, clear resources, spell strikes, and reward flashes make every trip readable and active. Survivor care, practical improvements, village defence, and recovery missions tell the larger story of what happens after the heroes go home.
Four lanes. Every beat counts.
A rhythm game scored to the Ever After Vibes catalogue. Four lanes of neon tiles fall in time with the recording: touch each tile as it lights up on the beat, swipe through nearby tiles, and slide upward through every long ribbon. Each song card has an accuracy-tested difficulty level. Missing eight notes in a row ends the run. Album covers fill the stage behind the glowing lanes, equalizer bars, lyrics and music-reactive effects. Chain twenty-four hits and the stage goes into FEVER, where every point counts double until the first miss.
Read the stars wherever you are.
Your personal astrologer in your pocket. Cast your birth chart, get daily readings, plan your days around the sky, and explore compatibility with the people in your life.
Draw it your way.
A free drawing tutor and private art journal for children. Follow fifty gentle lessons with beautiful colouring-book examples, then paint with pencil, pen, marker, watercolour, crayon or oil. The studio includes 24 colours, a custom colour picker, fill, smudge, eraser and three working layers. Save each picture with its story, animation, sticker and grown-up praise. Every lesson is open and artwork stays on the device unless the artist chooses to export it. No account, adverts, public posts or surprise locks.
Catch Zebra. Save the Magic Letters.
A learn-to-read adventure across 27 worlds. A naughty spell turned Zebra grumpy and he has stolen the Magic Letters! Play as Apple (secretly a prince), Butterfly or Cat, each with their own power: roll, fly or wall-climb. Chase Zebra through the Forest and every letter's own kingdom: Butterfly's enchanted garden, an underwater fish kingdom, a jellyfish kingdom where you bounce on jellyfish and dodge their stings, outer space, a rainbow forest and more, each teaching its letter's sound in Big and little, all the way to the haunted-castle finale where you spell Z-E-B-R-A to break the spell. Fully voiced with real phonics, from finding ABCs to reading real sentences.
Adopt a friend. Love it lots!
A pet game for the smallest hands, painted in soft storybook watercolour. Adopt a puppy, a kitten or a bunny from the pet store, give it a name, and bring it home to a house of eight painted rooms. Your pets trot and hop about on their own, play together and become best friends, and you pick them up with your finger and carry them wherever they need to go: the kitchen when they are hungry, the bathroom for a bubbly scrub, the wardrobe to dress them as a princess, a witch, an astronaut or a big bad wolf, the photo studio to catch a pose, the garden for a walk, the sofa for a cuddle and the bedroom for bed. Real little voices too: the kitten mews and purrs, the puppy yips, and a lullaby hums along behind it all. More friends (fish, birds, turtles and more) are on their way, each needing its own tank, perch or cage. Nothing can be lost, nothing can go wrong, and no reading is required.
All the pets. The classic look!
The chibi-sticker edition of Pet game for Kids. The same house of eight rooms, but every one of the twenty-seven pets is adoptable from day one: puppies, kittens, chicks, bunnies, birds, fish, turtles, gerbils and hamsters, drawn as round little chibi stickers, with food and toys so cute they have faces of their own. Feed them, bathe them, photograph them, tuck them in. Nothing can be lost and no reading is required.
Feed the animals. Grow the food. Bake the cake.
A kawaii farming game. Feed the cow, pig, chickens, ducks, horse and sheep, milk the cow and collect the eggs, then grow wheat, strawberries, bananas, blueberries and tomatoes: plant them, water them, pull the weeds and harvest. Carry it all into the kitchen and really cook: crack the eggs, pour everything into the bowl, mix it round and round with your finger and pop it in the oven. Strawberry cake, blueberry pancakes, pizza, pasta, bread, cereal and a banana milkshake. Yay! Yummy! Fully voiced, no reading needed.
Games for kids, made by kids: they tell us what to build and we build it. Practice Art, a private drawing tutor and art journal. The ABC Kingdom, a learn-to-read adventure. Cici’s Farm, a kawaii farm and kitchen. And the Play Hub, 31 kids and family apps in one safe place. All free and playable right in the browser.
Have a brilliant story or game idea stuck in your head? Bring it to life with GG Engine, the easiest game maker on the web. We have removed the steep learning curves and the complex code so you can focus entirely on the fun of creating.
We are a small, founder-led game studio obsessed with great storytelling. We are part of the Ever After family, alongside Ever After Books, our independent bookshop in Dalton-in-Furness, LitFic, our webnovel platform, and the Writer’s Studio, where the writing happens. We help ideas come to life.